[MacGLQuake] QuakeForge needs help porting Mac client!
pOx
pox@planetquake.com
Thu, 03 Aug 2000 01:00:24 -0400
QuakeForge is taking a different approach than most of the other teams. They
are currently merging the Quake and QuakeWorld source trees, and although
their latest builds are compatible with NetQuake/QuakeWorld they make it
very clear that a unified protocol with much more clientside prediction is
the final goal.
Point being, if someone were to work on a mac port, you wouldn't get a
stable QuakeWorld client - you'd get a (possibly) stable Mac QuakeForge
client. Whether or not servers adopt the QuakeForge server is up in the air,
and it's very likely that mods will require a recompile (at the very least)
to be compatible with the new executables. It may be worth waiting a bit to
see how well received QuakeForge becomes, and do a Mac port after the fact
(and after the major bugs have been worked out).
I'm more interested in single player myself, but if you have any specific
bugs occuring in MacGLQW, please make them known on this list, so people can
work on them - I've patched the PCX loader to fix the 'bad skin' errors, and
didn't have a single crash while testing MacGLQW on various DM and QF
servers. I'm also compiling with GUSI 211 which may fix some network
problems found in the older GUSI distribution used in the last release.
pOx.
pox@planetquake.com
---
> From: Bennett Borofka <benb@uk2.net>
> Reply-To: macglquake@indigita.com
> Date: Tue, 01 Aug 2000 20:40:49 -0700
> To: MacGLQuake <macglquake@indigita.com>, <knghtbrd@debian.org>
> Subject: [MacGLQuake] QuakeForge needs help porting Mac client!
>
> Hey guys...
>
> I'm a long time Mac QW'er, and I've been listening in on some of the little
> things that have been going on here. Recently, there has been some variants
> of QW released, and one in particular is QuakeForge. I have been talking to
> the project leader at QuakeForge, and they are interested in supporting the
> Mac.
>
> I was wondering if one of you could help port the client, as the current Mac
> QW is showing gray hairs and the MacGLQW is pretty much unusable. I would
> really like to see a new, usable client come out for Mac, and QuakeForge
> looks like a promising direction to go in.
>
> Here is a quote from the project leader: "[we need to port] Our SDL and SGL
> targets. Simple Directmedia Layer is a portable multimedia library for
> Linux, Windoze, Mac, etc. We want a mac port of those targets since it can
> be done and we wanna see the Mac supported in QF.."
>
> I really hope someone here would be willing to do this. I sure know I would
> if I knew anything about programming.
>
> If this appeals to you, please visit http://www.quakeforge.net. You can
> contact the project leader (Knightbird) at email: knghtbrd@debian.org or on
> ICQ: 67962016.
>
> Thanks, and I hope one of you would be willing to help out.
>
> --
> Ben Borofka
> eMail: benb@uk2.net
> ICQ: 10584861
>
>
>