[MacGLQuake] MacGLQW suggestions
pOx
pox@planetquake.com
Thu, 03 Aug 2000 15:09:57 -0400
I've opened the flood gates ;) ....
> From: Bennett Borofka <benb@uk2.net>
>
> Here is one thing I'd like to see:
>
> 1) Somehow hack MacGLQW so it can be recognized by QFinderQW and/or
> GameRanger. There's nothing worse than having to cut and paste ip's.
Good point - I haven't tried it, but this can probably be done by mimicking
the 'official' MacQW's type/creator - a better solution is to ask Scott
Kevill to release a plugin that recognizes this version (since they are
different after all)
> 2) Remove the stupid 'are you sure you want to quit?' screen every time you
> do it. It's not in the normal MacQW.
That's on my to-do list for both QW and NQ - just not a priority at this
point (though it should take all of 3 seconds to do).
> 3) Make mouse smoother. I can't really describe it, but my mouse just feels
> so much smoother in regular MacQW than MacGLQW. It's so much as to not even
> use MacGLQW.
Done - (sorta). I patched the mouse movement with the low-pass filter from
in_sun.c and created an 'm_smooth' console variable to toggle it. It's
definately smoother, but I think the whole mouse handling routine needs more
work.
> 4) Ability to switch to Finder within app. MacQW currently has a menu when
> you press esc in a game, which allows you to switch out of the game.
> Although Macsofts implementation is very buggy.
Again, on my list.
> 5) Make it faster. As others have mentioned, MacGLQW is just plain slow when
> your screen gets complex. There's gotta be a fix for this.
This is a tough one. I've not experienced this myself - but I'll play some
QW on the weekend and try to get a feel for what is happening.
pOx.