[MacGLQuake] QuakeForge needs help porting Mac client!

pOx pox@planetquake.com
Thu, 03 Aug 2000 15:43:26 -0400


Thanks for clearing up some stuff...

> From: Joseph Carter <knghtbrd@debian.org>
> Date: Thu, 3 Aug 2000 04:16:32 -0700
> To: pOx <pox@planetquake.com>
> Cc: Bennett Borofka <benb@uk2.net>, macglquake@indigita.com
> Subject: Re: FW: [MacGLQuake] QuakeForge needs help porting Mac client!
> 
> On Wed, Aug 02, 2000 at 11:58:53PM -0700, Bennett Borofka wrote:
>> ----------
>> From: pOx <pox@planetquake.com>
>> Reply-To: macglquake@indigita.com
>> Date: Thu, 03 Aug 2000 01:00:24 -0400
>> To: <macglquake@indigita.com>
>> Subject: Re: [MacGLQuake] QuakeForge needs help porting Mac client!
>> 
>> QuakeForge is taking a different approach than most of the other teams. They
>> are currently merging the Quake and QuakeWorld source trees, and although
>> their latest builds are compatible with NetQuake/QuakeWorld they make it
>> very clear that a unified protocol with much more clientside prediction is
>> the final goal.
> 
> That is not quite true; your information is at least five months out of
> date by now I think.  =)  It was investigated, but turned out to be
> impractical.  So we started the "newtree" branch of the source and have
> been working to make it the best QuakeWorld we can.  There is no NetQuake
> support whatsoever in newtree, though a seperate NetQuake tree will spring
> up and be developed at an insanely fast pace to catch it up to QuakeWorld
> when we have a stable QuakeWorld to release.

It may be out of date, but I got it from your website last night! ;)

> We're getting close now, but our release at the moment doesn't support the
> Mac.  That kinda sucks considering that we have a pretty good framework
> for Mac support in place already (SDL is supported for software and OpenGL
> now) and we really would like someone who can actually code on a Mac to
> change that.  I don't have a Mac myself (yet - that cube is looking mighty
> interesting to this NeXT fan..) and even if I did I don't have any
> experience coding for it.

Considering your new direction, I guess the points I made aren't valid
anymore. I'd like to help, but I'm a REAL newbie (actively learning C for
about a month now) - Maybe in a couple more months I can help out.

Do you have any good links to SDL info?

pOx
pox@planetquake.com
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