[MacGLQuake] Input Sprocket and Draw sprocket initialization order in GLQuake
Avelino Santa Ana Jr.
a2daj@home.com
Sun, 23 Jan 2000 04:24:06 -0800
One thing I noticed with the inclusion of InputSprockets is that on multi
monitor setups the cursor disappears before you can select which monitor you
want, so I propose that in host.c Host_Init() the IN_INIT() call be placed
AFTER the VID_Init() call. I have done this in testing and I am once again
able to see the cursor until the monitor is selected.