[MacGLQuake] Re: Compiling under CodeWarrior Pro 5 and Carbonization

Jeffery Walker Jeffery.Walker@Oberlin.edu
Mon, 24 Jan 2000 10:52:49 -0500


>Has anyone been able to successfully compile the project under CodeWarrior
>Pro 5? I keep getting errors when it tries to compile the sound source. Also
>has carbonizing GLQuake been discussed, as it is about 79% there and many of
>the changes don't look to bad (but I could be wrong).

I have pro 5 with universal headers 3.2.  I compiles. Make sure you settings are right.  In the C/C++ language panel check "Relaxed pointer type rules" and nothing else is checked.  Try these settings and see if it compiles.  If it still doesn't send me some of the error message and I'll see if I can figure out what is wrong.

-jeff

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| Jeffery Walker                     |
| E-mail: jeffery.walker@oberlin.edu |
| http://www.OHinter.net/jeff/       |
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