[MacGLQuake] Re: Compiling under CodeWarrior Pro 5 and
Carbonization
Avelino Santa Ana Jr.
a2daj@home.com
Mon, 24 Jan 2000 08:01:04 -0800
I dumped the Universal headers from my project and everything works fine.
> From: Jeffery Walker <Jeffery.Walker@Oberlin.edu>
> Reply-To: macglquake@indigita.com
> Date: Mon, 24 Jan 2000 10:52:49 -0500
> To: Daniel Harlow <dharlow@mac.com>, macglquake@indigita.com
> Subject: [MacGLQuake] Re: Compiling under CodeWarrior Pro 5 and Carbonization
>
>> Has anyone been able to successfully compile the project under CodeWarrior
>> Pro 5? I keep getting errors when it tries to compile the sound source. Also
>> has carbonizing GLQuake been discussed, as it is about 79% there and many of
>> the changes don't look to bad (but I could be wrong).
>
> I have pro 5 with universal headers 3.2. I compiles. Make sure you settings
> are right. In the C/C++ language panel check "Relaxed pointer type rules" and
> nothing else is checked. Try these settings and see if it compiles. If it
> still doesn't send me some of the error message and I'll see if I can figure
> out what is wrong.
>
> -jeff
>
> +------------------------------------+
> | Jeffery Walker |
> | E-mail: jeffery.walker@oberlin.edu |
> | http://www.OHinter.net/jeff/ |
> +------------------------------------+
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