[MacGLQuake] Re: Compiling under CodeWarrior Pro 5 and Carbonization
Frank Caratozzolo
frank@utterer.com
Fri, 21 Jan 2000 20:47:50 -0500
on 1/21/00 2:41 PM, David Caldwell at david_caldwell@indigita.com wrote:
>> Has anyone been able to successfully compile the project under CodeWarrior
>> Pro 5? I keep getting errors when it tries to compile the sound source. Also
>> has carbonizing GLQuake been discussed, as it is about 79% there and many of
>> the changes don't look to bad (but I could be wrong).
>
> What kind of errors are you getting? Could it be a universal headers
> problem or is it more of a compiler type problem? Since I don't own
> CW Pro 5 yet so I cant test with it, but I should probably put in the
> latest Universal Headers (3.3?) so that my pro 4 will be up to date...
>
> I discussed carbonization with someone a week or two ago, but all I
> said was this: Carbonization would be neat. :) I'd love it to just
> run under mac os x... I've got a mac developer license and so I
> should be able to test under the mac os x preview edition that's
> supposed to be seeded this month.... However, I haven't studied
> carbonization yet and don't know what it takes...
>
> -David
>
I have been using CW Pro 5 with no problem (3.3 Headers are being used).
Compiles without error for me. I have been adding stuff that the PC sites
have been having tutorials on for things such as fog, a spinning console,
and some other nifty features. I was looking into seeing how hard it would
be to get networking working on this puppy.
--Frank