[MacGLQuake] What is everyone working on?

David Caldwell david_caldwell@indigita.com
Fri, 28 Jan 2000 14:38:17 -0800


>I haven't had time to work on anything for the GLQuake project since I added
>the multimonitor support, so I'm a little curious as to what everyone is
>working on.  Maybe we can organize stuff a bit.  At least the major common
>areas, such as netowrking, GameSprockets.
>
>And is the graphic engine for QW the same as regular Quake?  Just different
>Network code?

I guess judging by the response so far, theres not a lot going on... 
:) I know I have been really bogged down at work, but I'm planning on 
getting some good stuff done soon. I have a "TODO" list at home 
that's got some issues people have emailed me about--I should post 
that here. The two huge things I see right now are this:
  - Networking support
  - Making the video code non-hardcoded.

QW should be farily easy to do once we get networking done. I'm 
pretty sure the graphics are the same. But I haven't checked deeply 
into it yet.

-David