[MacGLQuake] What is everyone working on?
David Caldwell
david_caldwell@indigita.com
Fri, 28 Jan 2000 14:38:17 -0800
>I haven't had time to work on anything for the GLQuake project since I added
>the multimonitor support, so I'm a little curious as to what everyone is
>working on. Maybe we can organize stuff a bit. At least the major common
>areas, such as netowrking, GameSprockets.
>
>And is the graphic engine for QW the same as regular Quake? Just different
>Network code?
I guess judging by the response so far, theres not a lot going on...
:) I know I have been really bogged down at work, but I'm planning on
getting some good stuff done soon. I have a "TODO" list at home
that's got some issues people have emailed me about--I should post
that here. The two huge things I see right now are this:
- Networking support
- Making the video code non-hardcoded.
QW should be farily easy to do once we get networking done. I'm
pretty sure the graphics are the same. But I haven't checked deeply
into it yet.
-David