[MacGLQuake] Re: MacGLQuake digest, Vol 1 #5 - 1 msg

Philon philont@yahoo.com
Sun, 30 Jan 2000 17:46:29 +0100


>  >I haven't had time to work on anything for the GLQuake project since I added
>  >the multimonitor support, so I'm a little curious as to what everyone is
>  >working on.  Maybe we can organize stuff a bit.  At least the major common
>  >areas, such as netowrking, GameSprockets.
>  >
>  >And is the graphic engine for QW the same as regular Quake?  Just different
>  >Network code?
>
>I guess judging by the response so far, theres not a lot going on...
>:) I know I have been really bogged down at work, but I'm planning on
>getting some good stuff done soon. I have a "TODO" list at home
>that's got some issues people have emailed me about--I should post
>that here. The two huge things I see right now are this:
>   - Networking support
>   - Making the video code non-hardcoded.
>
>QW should be farily easy to do once we get networking done. I'm
>pretty sure the graphics are the same. But I haven't checked deeply
>into it yet.
>
>-David

I asked the guys from Westlake about releasing the MacQuake source. 
They said I should talk to the guys at id. The problem is there isn't 
a way to contact the guys at id (just a damn bug-submition site). 
Perhaps it could be much easier to make a GL version out of MacQuake.

Philon


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