[MacGLQuake] Trouble compiling MacGlQuake 0.5

David Caldwell david@indigita.com
Mon, 06 Mar 2000 11:56:48 -0800


At 09:24 AM 3/6/00 -0800, Avelino Santa Ana Jr. wrote:
>I've tried a to compile the latest version of few times  The trouble appears
>to be with the glquake.h file.  The first two errors (out of 500+ GL errors)
>I get are:
>
>Error   : the file 'GL/gl.h' cannot be opened
>glquake.h line 32   #include <GL/gl.h>
>
>Error   : the file 'GL/glu.h' cannot be opened
>glquake.h line 33   #include <GL/glu.h>
>
>
>I have all the compiler settings the same as my 0.4 project (which compiles
>fine).  All access paths are identical.  I'm using CW pro 5, OpenGL SDK, and
>the latest Game Sprockets SDK.

Since I'm not using CW pro 5, I can't be sure, but I DID have to make 
changes to the access paths in this new version. You need the GUSI library 
which is touchy about access path and link order. Maybe try importing the 
project from release 0.5. I also had to change a couple compiler settings 
for GUSI -- enable bool support I think...

-David