[MacGLQuake] Trouble compiling MacGlQuake 0.5

Avelino Santa Ana Jr. a2daj@home.com
Mon, 06 Mar 2000 19:06:57 -0800


That worked for OpenGL, but it created some problems with GUSI
In the unistd.h, these .h files (and a few others) can't be seen now.
#include <sys/cdefs.h>
#include <sys/types.h>
#include <sys/unistd.h>

I tried instead to create a folder in the OpenGLSDK:Headers folder called GL
and dumped the GL/*.h files there.  That worked for the most part, except
now I get that stupid

"Error   : illegal name overloading
common.h line 30   typedef enum {false, true} qboolean;"

error.



> From: Jeffery Walker <Jeffery.Walker@Oberlin.edu>
> Reply-To: macglquake@indigita.com
> Date: Mon, 6 Mar 2000 19:17:06 -0500
> To: macglquake@indigita.com
> Subject: Re: [MacGLQuake] Trouble compiling MacGlQuake 0.5
> 
>> I've tried a to compile the latest version of few times  The trouble appears
>> to be with the glquake.h file.  The first two errors (out of 500+ GL errors)
>> I get are:
>> 
>> Error   : the file 'GL/gl.h' cannot be opened
>> glquake.h line 32   #include <GL/gl.h>
>> 
>> Error   : the file 'GL/glu.h' cannot be opened
>> glquake.h line 33   #include <GL/glu.h>
>> 
>> 
>> I have all the compiler settings the same as my 0.4 project (which compiles
>> fine).  All access paths are identical.  I'm using CW pro 5, OpenGL SDK, and
>> the latest Game Sprockets SDK.
> 
> In access paths settings panel, try changing the checkmark for "Interpret
> Dos/Unix paths" in the upper right.
> 
> -jeff
> 
> +------------------------------------+
> | Jeffery Walker                     |
> | E-mail: jeffery.walker@oberlin.edu |
> | http://www.OHinter.net/jeff/       |
> +------------------------------------+
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