[MacGLQuake] Can someone help me get it to compile?
pOx
pox@planetquake.com
Tue, 14 Nov 2000 03:32:57 -0500
It moves around from time to time :) but I usually keep all 'addon'
libraries together in a folder in the same directory as the Codewarrior IDE
- Basically, put it anywhere you like, and wherever it makes sense to you.
Frank.
pox@planetquake.com
--
> From: "PfhorSlayer (aka Dylan Barrie)" <pfhorslayer@mac.com>
> Reply-To: macglquake@indigita.com
> Date: Mon, 13 Nov 2000 15:00:37 -0700
> To: <macglquake@indigita.com>
> Subject: Re: [MacGLQuake] Can someone help me get it to compile?
>
> where did you put the OGL folder? Or did you just make a new access path to
> it? Should i put the header files in their approperiate folders in MacOS
> Support?
>
> on 11/12/00 9:43 PM, pOx at pox@planetquake.com wrote:
>
>> What I did was create a folder called 'GL' in the OpenGL headers folder, put
>> copies the files 'GL/glu.h', 'GL/gl.h' in that folder, and renamed them
>> 'glu.h' and 'gl.h'.
>>
>> That way, CW will find the headers wether or not the 'Interpret DOS and Unix
>> paths' option is checked in a target's paths settings.
>>
>> Getting GUSI to co-operate is another story...
>>
>> Frank.
>> pox@planetquake.com
>
>
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