[MacGLQuake] Can someone help me get it to compile?
PfhorSlayer (aka Dylan Barrie)
pfhorslayer@mac.com
Thu, 16 Nov 2000 15:31:55 -0700
Thank you for all your help so far, but I'm still getting that error, even
after using the universal interfaces (which I'm almost sure I didn't
implement right). Does anyone think that they could email me their CW6
project file? Thank you so much if you would!
on 11/16/00 9:55 AM, Phillip at phillip777@mac.com wrote:
> They're called universal interfaces (3.3.2 now). Make sure to read the docs
> on using in codewarrior.
> -phillip
>
> http://developer.apple.com/sdk/index.html
>
> on 11/15/00 6:47 PM, PfhorSlayer (aka Dylan Barrie) at pfhorslayer@mac.com
> wrote:
>
>> Where can i get those? Thank you all so much for you help so far!!!
>>
>>> You need apple universal headers 3.2..
>>>
>>> -Phillip
>>>
>>> on 11/15/00 3:06 PM, PfhorSlayer (aka Dylan Barrie) at pfhorslayer@mac.com
>>> wrote:
>>>
>>>> Ok, now my only problem is this: (BTW, I'm really new to C++, basically my
>>>> only experience is with QuakeC)
>>>>
>>>>
>>>> Error : illegal implicit conversion from 'const struct AEDesc *' to
>>>> 'struct AEDesc *'
>>>> sys_mac.c line 762 err = MyGotRequiredParams(theAppleEvent);
>>>>
>>>>
>>>>
>>>> Could someone help?
>>>>
>>>>
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