[MacGLQuake] I'm back

Owen Greenwood grahftheemperor@squaresoftrules.com
27 Nov 2000 13:56:45 -0000


>pOx made a post earlier this month about QuakeED3 for  MacOS 9 (Nov,03- 
>[MacGLQuake] More Tool Stuff... ). It's being done by a guy called pascal or 
>bane, I've used it, and it's very cool. I've asked him to Distribute the 
>source in a more open manner, but he seems convinced that it's not complete 
>enough and doesn't want people harrassing him about bugs/features I suppose. 
>Right now It only seems to have a couple of big bugs, and a few missing 
>features, But I've made a few  small levels with it, and done some 
>modification of maps I've been working on. The output can be read and 
>compiled directly from quiver (after you put in Quake1 based textures), so I 
>assume it wouldn't be hard to make a Quake1 version of the editor that 
>called Quake1 compiling tools. I'm really excited about this editor, because 
>I've used a lot of different editors on the PC, and since QuakeED has been 
>relesed for windows, I can't tolerate other editors.  Pascal has givin me 
>permission to give the source to others as long as the person fully 
>understands that it isn't done or warranted  in any way.
>-Phillip


Oh, QuakeED3.  I thought he said QuakeED2.  QE2 was id's Q1 editor, and QE4 was their Q2 editor (which Radiant is based on); where does QE3 fall in: Quake 1 or Quake 2?  Either way, it should be useful.  Although, isn't QE4 just an older, harder to use QERadiant?

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