[MacGLQuake] I'm back
Owen Greenwood
grahftheemperor@squaresoftrules.com
27 Nov 2000 13:56:45 -0000
>pOx made a post earlier this month about QuakeED3 for MacOS 9 (Nov,03-
>[MacGLQuake] More Tool Stuff... ). It's being done by a guy called pascal or
>bane, I've used it, and it's very cool. I've asked him to Distribute the
>source in a more open manner, but he seems convinced that it's not complete
>enough and doesn't want people harrassing him about bugs/features I suppose.
>Right now It only seems to have a couple of big bugs, and a few missing
>features, But I've made a few small levels with it, and done some
>modification of maps I've been working on. The output can be read and
>compiled directly from quiver (after you put in Quake1 based textures), so I
>assume it wouldn't be hard to make a Quake1 version of the editor that
>called Quake1 compiling tools. I'm really excited about this editor, because
>I've used a lot of different editors on the PC, and since QuakeED has been
>relesed for windows, I can't tolerate other editors. Pascal has givin me
>permission to give the source to others as long as the person fully
>understands that it isn't done or warranted in any way.
>-Phillip
Oh, QuakeED3. I thought he said QuakeED2. QE2 was id's Q1 editor, and QE4 was their Q2 editor (which Radiant is based on); where does QE3 fall in: Quake 1 or Quake 2? Either way, it should be useful. Although, isn't QE4 just an older, harder to use QERadiant?
________________________________________________________________
Get Email, News, Links and The Best Selection at http://AnimeNation.com