[MacGLQuake] I'm back

phillip wheeler freddret@hotmail.com
Tue, 28 Nov 2000 00:01:11


on 11/27/00 5:56 AM, Owen Greenwood at grahftheemperor@squaresoftrules.com 
wrote:

>
>>pOx made a post earlier this month about QuakeED3 for  MacOS 9 (Nov,03-
>>[MacGLQuake] More Tool Stuff... ). It's being done by a guy called pascal 
>>or
>>bane, I've used it, and it's very cool. I've asked him to Distribute the
>>source in a more open manner, but he seems convinced that it's not 
>>complete
>>enough and doesn't want people harrassing him about bugs/features I 
>>suppose.
>>Right now It only seems to have a couple of big bugs, and a few missing
>>features, But I've made a few  small levels with it, and done some
>>modification of maps I've been working on. The output can be read and
>>compiled directly from quiver (after you put in Quake1 based textures), so 
>>I
>>assume it wouldn't be hard to make a Quake1 version of the editor that
>>called Quake1 compiling tools. I'm really excited about this editor, 
>>because
>>I've used a lot of different editors on the PC, and since QuakeED has been
>>relesed for windows, I can't tolerate other editors.  Pascal has givin me
>>permission to give the source to others as long as the person fully
>>understands that it isn't done or warranted  in any way.
>>-Phillip
>
>
>Oh, QuakeED3.  I thought he said QuakeED2.  QE2 was id's Q1 editor, and QE4 
>was their Q2 editor (which Radiant is based on); where does QE3 fall in: 
>Quake 1 or Quake 2?  Either way, it should be useful.  Although, isn't QE4 
>just an older, harder to use QERadiant?
>
Sorry, I suppose it is version 4. It does Quake2 maps natively. I have only 
a few things I like in Qradiant over QuakeED. Mainly the fact that it runs 
in Windows98, and uses a one window approach, but CTRL+TABing to other views 
is very usefull. I think most people had problems with the system 
requirements for the most part(QuakeED had to run on NT with a 3 button 
mouse). I've always used 3 button mice, so that part was fine. I believe the 
Mac Version is well on it's way, and someone could make it work well on 
MacOS 9 in a short period of time. It's already far more usable than Quiver  
on the geometry creation side.

-Phillip

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