[MacGLQuake] I'm back
phillip wheeler
freddret@hotmail.com
Tue, 28 Nov 2000 00:01:11
on 11/27/00 5:56 AM, Owen Greenwood at grahftheemperor@squaresoftrules.com
wrote:
>
>>pOx made a post earlier this month about QuakeED3 for MacOS 9 (Nov,03-
>>[MacGLQuake] More Tool Stuff... ). It's being done by a guy called pascal
>>or
>>bane, I've used it, and it's very cool. I've asked him to Distribute the
>>source in a more open manner, but he seems convinced that it's not
>>complete
>>enough and doesn't want people harrassing him about bugs/features I
>>suppose.
>>Right now It only seems to have a couple of big bugs, and a few missing
>>features, But I've made a few small levels with it, and done some
>>modification of maps I've been working on. The output can be read and
>>compiled directly from quiver (after you put in Quake1 based textures), so
>>I
>>assume it wouldn't be hard to make a Quake1 version of the editor that
>>called Quake1 compiling tools. I'm really excited about this editor,
>>because
>>I've used a lot of different editors on the PC, and since QuakeED has been
>>relesed for windows, I can't tolerate other editors. Pascal has givin me
>>permission to give the source to others as long as the person fully
>>understands that it isn't done or warranted in any way.
>>-Phillip
>
>
>Oh, QuakeED3. I thought he said QuakeED2. QE2 was id's Q1 editor, and QE4
>was their Q2 editor (which Radiant is based on); where does QE3 fall in:
>Quake 1 or Quake 2? Either way, it should be useful. Although, isn't QE4
>just an older, harder to use QERadiant?
>
Sorry, I suppose it is version 4. It does Quake2 maps natively. I have only
a few things I like in Qradiant over QuakeED. Mainly the fact that it runs
in Windows98, and uses a one window approach, but CTRL+TABing to other views
is very usefull. I think most people had problems with the system
requirements for the most part(QuakeED had to run on NT with a 3 button
mouse). I've always used 3 button mice, so that part was fine. I believe the
Mac Version is well on it's way, and someone could make it work well on
MacOS 9 in a short period of time. It's already far more usable than Quiver
on the geometry creation side.
-Phillip
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