[MacGLQuake] GLQuake for OSX?

The Greenwood's greenwud@cstone.net
Tue, 3 Oct 2000 19:11:50 -0400


Hmm, map generator, I know that there's a simple PC cmdline util for
converting Q1 => Q2 and Q2 => Q1.  I've used it to import Gensurf terrains.
Works fine in VPC.  The difference between q1 and q2 .map formats is very
minimal, pretty much different texture paths and line endings (q2 adds 3
zeros at the end for surface properties, or something).

BTW, are you using the original qe4 or QERadiant?  I think radiant has
basically the same interface, but much improved functionality.


About Quiver - 2 things are obvious=

One, that Scott isn't going to work on it again until hell freezes over (or
he makes millions of of GameRanger, whichever happens first ;).  As an
offshoot of this, the entire lack of carbon or opengl support means that
mac os x users are high and dry.  Two, that vertex editing and very
impressive quake 2 support exist in some form or another on Scott Kevill's
hard drive.

So, why don't we ask Scott to release Quiver's source?  If he doesn't want
to have anything more to do with it, that would be perfect.  I'm sure
someone, or perhaps this mailing list as a whole, would step up to the
challenge.

what would be pressing to do:
 - shift from quickdraw3d/RAVE to OpenGL
 - carbonize

not so necessary, but nice:
 - vertex editing
 - fix that darn running out of memory bug!
 - quake 2 support

Hmm, that's all I can think of; definitely worth thinking about.


>Perhaps an easier solution would be a QuakeED4 generated map converter. One
>that simply converts QuakeED4 maps to Quake1 format. Or even better a
>version of QBSP for mac that reads QuakeED4 maps. I don't mind editing on
>the PC , it's just the crazy conversion process to test and such.  This
>might be a good project for me since my programming ability is stinky.  Who
>knows, maybe a mac editor from id will arrive some day...
>
>BTW  Tyrlite is cool.
>
>-phillip
>
>
>
>It sounds like you're going through more trouble on a PC than I do on my Mac
>to make coloured Quake1 maps. All I do is build with Quiver, then run
>Tyrlite on the BSP - done.
>
>I haven't used QuakeED, so I'm not comfortable making comments about it, but
>I don't think we need another Mac map editor for Quake1. I'm concentrating
>on porting tools we really need. Well more accurately, I really need ;) I
>was looking for a tool to make coloured lightmaps, and a QuakeC compilier
>that wouldn't choke on my QuakeC mods, now I've got'em. Porting QuakeED
>seems like a waste of time to me (even if I had the skill to do it, which I
>don't)
>
>My only gripe with Quiver is the lack of vertex editing (especially since
>Scott teased us with QuickTime flicks of it in action and never released
>anything). I'm really hoping the guys responsible for the Tread Editor come
>through with the Mac port <http://www.planetquake.com/tread/>, but until
>then, Quiver will do.
>
>I've already uploaded the Tyrlite port to FilePlanet if you want to play
>around with it.
><http://www.fileplanet.com/dl/dl.asp?paroxysm/mactyrlite08b.hqx>
>
>pOx
>pox@planetquake.com

 - Owen Greenwood