[MacGLQuake] GLQuake for OSX?
pOx
pox@planetquake.com
Wed, 04 Oct 2000 02:38:15 -0400
> - shift from quickdraw3d/RAVE to OpenGL
Easy: <http://www.quesa.org/>
The hard part would be getting the source - I'm positive someone has asked
him to opensource Quiver in the past, but perhaps he would be more inclined
to release it in a limited form and retain the shareware rights (so he might
actually get some money out of an updated application, without any further
work on his part).
pOx
pox@planetquake.com
--
> From: greenwud@cstone.net (The Greenwood's)
> Reply-To: macglquake@indigita.com
> Date: Tue, 3 Oct 2000 19:11:50 -0400
> To: macglquake@indigita.com
> Subject: Re: [MacGLQuake] GLQuake for OSX?
>
> About Quiver - 2 things are obvious=
>
> One, that Scott isn't going to work on it again until hell freezes over (or
> he makes millions of of GameRanger, whichever happens first ;). As an
> offshoot of this, the entire lack of carbon or opengl support means that
> mac os x users are high and dry. Two, that vertex editing and very
> impressive quake 2 support exist in some form or another on Scott Kevill's
> hard drive.
>
> So, why don't we ask Scott to release Quiver's source? If he doesn't want
> to have anything more to do with it, that would be perfect. I'm sure
> someone, or perhaps this mailing list as a whole, would step up to the
> challenge.
>
> what would be pressing to do:
> - shift from quickdraw3d/RAVE to OpenGL
> - carbonize
>
> not so necessary, but nice:
> - vertex editing
> - fix that darn running out of memory bug!
> - quake 2 support