[MacGLQuake] GLQuake for OSX?
Phil Hilton
philip.hilton@maine.edu
Thu, 28 Sep 2000 09:16:12 -0400
> How carbonised is the current build?
Not enough. =)
I haven't run carbon dater on it the source as I'm not good enough of a mac programmer to be playing with it. I can tell you how well it be haves in classic tho...
It runs. Which says something for it, because a lot of OpenGL games don't run in classic at all. Sound is not there, but it occasionally peeps through (usually when pressing switches).
> Tried building with gcc from the linux sources?
Where does one get gcc for os X? I'd kill for a command line gcc or g++!
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Philip Hilton
philip.hilton@maine.edu