[MacGLQuake] GLQuake for OSX?

Andrew Pinski pinskia@physics.uc.edu
Thu, 28 Sep 2000 16:33:25 -0400 (EDT)


The online ADC members are free, it contains new sample code. :)

> 
> I think simply using newer Universal Headers fixed some issues under OSX -
> although until I get a system that can actually _run_ OSX, I have no way of
> knowing. I would really like to carbonize MacGLQuake, but there's really a
> lack of info at Apple's website, and much of their (relevant) code samples
> are outdated and don't even work properly on OS9. ADC members may have
> access to more resources but I can't afford that at this point. (BTW - last
> time I checked, MacGLQuake was around 77% carbon)