[MacGLQuake] GLQuake for OSX?
pOx
pox@planetquake.com
Fri, 29 Sep 2000 02:00:29 -0400
It sounds like you're going through more trouble on a PC than I do on my Mac
to make coloured Quake1 maps. All I do is build with Quiver, then run
Tyrlite on the BSP - done.
I haven't used QuakeED, so I'm not comfortable making comments about it, but
I don't think we need another Mac map editor for Quake1. I'm concentrating
on porting tools we really need. Well more accurately, I really need ;) I
was looking for a tool to make coloured lightmaps, and a QuakeC compilier
that wouldn't choke on my QuakeC mods, now I've got'em. Porting QuakeED
seems like a waste of time to me (even if I had the skill to do it, which I
don't)
My only gripe with Quiver is the lack of vertex editing (especially since
Scott teased us with QuickTime flicks of it in action and never released
anything). I'm really hoping the guys responsible for the Tread Editor come
through with the Mac port <http://www.planetquake.com/tread/>, but until
then, Quiver will do.
I've already uploaded the Tyrlite port to FilePlanet if you want to play
around with it.
<http://www.fileplanet.com/dl/dl.asp?paroxysm/mactyrlite08b.hqx>
pOx
pox@planetquake.com
--
> From: "phillip wheeler" <freddret@hotmail.com>
> Reply-To: macglquake@indigita.com
> Date: Thu, 28 Sep 2000 23:15:37 GMT
> To: macglquake@indigita.com
> Subject: Re: [MacGLQuake] GLQuake for OSX?
>
> If anybody needs a pretty map made to test colored lighting etc, I can make
> some.
> The most important tool for the mac to me is QuakeED from id. A QuakeED4
> based map editor would allow detailed maps for a new quake1 based engine to
> be made quickly . Right now I make maps in QuakeED4 on the PC(yuk I might
> say) and open them in a quake1 editor that converts them to a real quake1
> map format, then I compile them (on the PC again) with a really good QBSP
> for win32 that does more than 16 sided brushes. The interface for the PC
> version of QuakeED is okay, but using Mac conventions and a healthy amount
> of shortcuts, the Mac version could be a breeze to use. Not to disrespect
> quiver, but it's not as powerful as QuakeED. I own Quiver, and have used it
> quite a bit, but I can make better more detailed maps in quakeEd in 1/2 -
> 1/4 the time.
>
> -phillip