[MacGLQuake] GLQuake for OSX?
phillip wheeler
freddret@hotmail.com
Fri, 29 Sep 2000 20:38:07 GMT
Perhaps an easier solution would be a QuakeED4 generated map converter. One
that simply converts QuakeED4 maps to Quake1 format. Or even better a
version of QBSP for mac that reads QuakeED4 maps. I don't mind editing on
the PC , it's just the crazy conversion process to test and such. This
might be a good project for me since my programming ability is stinky. Who
knows, maybe a mac editor from id will arrive some day...
BTW Tyrlite is cool.
-phillip
It sounds like you're going through more trouble on a PC than I do on my Mac
to make coloured Quake1 maps. All I do is build with Quiver, then run
Tyrlite on the BSP - done.
I haven't used QuakeED, so I'm not comfortable making comments about it, but
I don't think we need another Mac map editor for Quake1. I'm concentrating
on porting tools we really need. Well more accurately, I really need ;) I
was looking for a tool to make coloured lightmaps, and a QuakeC compilier
that wouldn't choke on my QuakeC mods, now I've got'em. Porting QuakeED
seems like a waste of time to me (even if I had the skill to do it, which I
don't)
My only gripe with Quiver is the lack of vertex editing (especially since
Scott teased us with QuickTime flicks of it in action and never released
anything). I'm really hoping the guys responsible for the Tread Editor come
through with the Mac port <http://www.planetquake.com/tread/>, but until
then, Quiver will do.
I've already uploaded the Tyrlite port to FilePlanet if you want to play
around with it.
<http://www.fileplanet.com/dl/dl.asp?paroxysm/mactyrlite08b.hqx>
pOx
pox@planetquake.com
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